SS Shashwat Shubham Game Developer · Full-Stack Engineer
Portrait of Shashwat Shubham

Game Developer · Full-Stack Engineer · Since 2010

I build games — and everything around them.

From gameplay systems in Unity to backend infrastructure, WebGL deployment, and store release pipelines — I handle the full stack so you don't have to hire three people.

What I bring

15+ years of engineering depth behind every game.

I've been writing production code since 2010. Games are what I build now in Unity, Unreal, Godot, and Phaser.js — but the full-stack thinking never left.

3+

Shipped games across web, PC, and mobile platforms.

2010

Year I started professional development as a PHP freelancer.

WebGL

Browser-ready builds — no install, instant play, full controls.

Unity

Primary engine for PC, mobile, and WebGL game development.

Game Development

Gameplay that survives production

Core loops, combat systems, AI behaviors, save/load, UI flows, input tuning, and performance budgeting — built with release in mind from day one. I've been doing this since my first shipped game in 2016 for Minute Maid.

Full-Stack Engineering

The backend most game devs can't build

Leaderboards, player auth, analytics hooks, admin dashboards, CMS, WebGL hosting pipelines — I build the infrastructure around the game, not just the game itself. This site runs on a custom Node.js + MySQL backend I engineered from scratch.

Core Tools & Technologies

Unity Unreal Engine Godot Phaser.js C# WebGL Node.js PHP MySQL JavaScript / Melon.js Android (Java) iOS / Swift HTML / CSS Express.js Git

Selected Work

Games shaped for players, publishers, and platforms.

View full game library →
WebGL 2025

Dunk Master

Dunk Master is a fast-paced arcade basketball game where every tap counts. Control the ball with pre...

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WebGL 2025

Fruit Mixer

Blend, match, and evolve your fruits into something extraordinary! Dive into a juicy puzzle advent...

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WebGL 2023

Spikey Bird

Take control of the daring Spikey Bird as it flies endlessly across the screen! Tap to make it jump,...

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