Shipped games across web, PC, and mobile platforms.
Game Developer · Full-Stack Engineer · Since 2010
I build games — and everything around them.
From gameplay systems in Unity to backend infrastructure, WebGL deployment, and store release pipelines — I handle the full stack so you don't have to hire three people.
15+ years of engineering depth behind every game.
I've been writing production code since 2010. Games are what I build now in Unity, Unreal, Godot, and Phaser.js — but the full-stack thinking never left.
Year I started professional development as a PHP freelancer.
Browser-ready builds — no install, instant play, full controls.
Primary engine for PC, mobile, and WebGL game development.
Game Development
Gameplay that survives production
Core loops, combat systems, AI behaviors, save/load, UI flows, input tuning, and performance budgeting — built with release in mind from day one. I've been doing this since my first shipped game in 2016 for Minute Maid.
Full-Stack Engineering
The backend most game devs can't build
Leaderboards, player auth, analytics hooks, admin dashboards, CMS, WebGL hosting pipelines — I build the infrastructure around the game, not just the game itself. This site runs on a custom Node.js + MySQL backend I engineered from scratch.
Core Tools & Technologies
Selected Work
Games shaped for players, publishers, and platforms.
Dunk Master
Dunk Master is a fast-paced arcade basketball game where every tap counts. Control the ball with pre...
See project details →Fruit Mixer
Blend, match, and evolve your fruits into something extraordinary! Dive into a juicy puzzle advent...
See project details →Spikey Bird
Take control of the daring Spikey Bird as it flies endlessly across the screen! Tap to make it jump,...
See project details →