About Me
15 years of building things. Games are what I build now.
I'm Shashwat Shubham — a game developer with a full-stack engineering background that goes back to 2010.
I started as a PHP freelancer, shipped high-performance websites, learned Android and iOS development, built
a brand campaign game for Minute Maid in 2016, and eventually made games my entire focus. That history shapes
how I work: production-minded, platform-aware, and capable of handling far more than just the Unity side.
How I work
I start with the player experience: movement feel, response, core loop clarity, and what makes a session
worth repeating. Once the interaction is solid, I build the systems, pipelines, and infrastructure around
it — UI, save systems, backend, analytics hooks, and platform packaging. I don't stop at the prototype.
Why my background matters
Most game developers can't build a leaderboard backend, a custom admin CMS, or a WebGL deployment pipeline.
I can — and have. My web engineering roots mean I deliver full end-to-end products: the game, the server,
the database, and the release infrastructure. That's a different offering than a pure gameplay programmer.