SS Shashwat Shubham Game Developer · Full-Stack Engineer

About Me

15 years of building things. Games are what I build now.

I'm Shashwat Shubham — a game developer with a full-stack engineering background that goes back to 2010. I started as a PHP freelancer, shipped high-performance websites, learned Android and iOS development, built a brand campaign game for Minute Maid in 2016, and eventually made games my entire focus. That history shapes how I work: production-minded, platform-aware, and capable of handling far more than just the Unity side.

How I work

I start with the player experience: movement feel, response, core loop clarity, and what makes a session worth repeating. Once the interaction is solid, I build the systems, pipelines, and infrastructure around it — UI, save systems, backend, analytics hooks, and platform packaging. I don't stop at the prototype.

Why my background matters

Most game developers can't build a leaderboard backend, a custom admin CMS, or a WebGL deployment pipeline. I can — and have. My web engineering roots mean I deliver full end-to-end products: the game, the server, the database, and the release infrastructure. That's a different offering than a pure gameplay programmer.

2010

PHP Freelancer — web development begins

Started professional development as a freelance PHP developer. Built high-performance websites for clients, learning production disciplines, client management, and server-side architecture from day one.

2013 – 2015

Expanded into Android & iOS development

Learned Android development (Java) and explored Swift for iOS. Built and shipped mobile applications alongside web work. This cross-platform thinking later shaped how I approach game platform targeting.

2014

Temple Run moment — the question that changed everything

Bought my first Android phone and got hooked on Temple Run. I couldn't figure out how an endless level worked — no seams, no repeating. That curiosity about object pooling, procedural generation, and runtime level design sparked an obsession I've never dropped.

2016

First shipped game — Minute Maid brand campaign

Used Melon.js (a 2D JavaScript game library) to build and deliver an interactive browser game for Minute Maid as part of a brand campaign. This was a commercial, client-driven game delivery — not a game jam. The full-stack web experience made the deployment seamless.

2016 →

Switched profile — Unity & game development full time

After delivering the Minute Maid game, I began learning Unity in parallel and progressively moved all client and personal work into game development. Web engineering became my infrastructure superpower rather than my job title.

Now

Full-cycle game developer — available for hire

Building games across Unity for WebGL, PC, and mobile. Available for freelance contracts, studio roles, and long-term collaborations. I bring gameplay programming, production discipline, and backend infrastructure under one roof.

Tools & Technologies

Unity Unreal Engine Godot Phaser.js C# WebGL JavaScript / Melon.js Node.js / Express PHP MySQL Android (Java) iOS / Swift HTML5 / CSS3 Git EJS / Templating