SS Shashwat Shubham Game Developer · Full-Stack Engineer

Services

One developer. Full-cycle delivery from prototype to store.

Whether you need a game built, a gameplay system implemented, a WebGL build deployed, or backend infrastructure to support your game — I cover the full scope. No agency. No team overhead. Just production-grade engineering from someone who's been doing this since 2010.

Gameplay Programming

Core mechanics, game loops, enemy AI, combat systems, inventory, save/load, physics interactions, UI flows, and input handling — built clean and tuned for feel. Unity / C# primary stack.

Prototype & Vertical Slice

Fast mechanics validation, pitch-ready playable demos, interaction experiments, and scoped vertical slices for publisher presentations or internal reviews.

WebGL Deployment

Browser-ready game builds with load performance optimization, iframe embedding, CDN hosting setup, and portfolio integration. Players click and play — no install required.

Platform Release Preparation

PC build packaging for Steam and itch.io, mobile release prep for Google Play and iOS App Store, and storefront presentation including screenshots, descriptions, and assets.

Game Backend & Infrastructure

Player auth, leaderboards, analytics hooks, game data APIs, admin dashboards, and CMS for live content updates — built on Node.js, PHP, MySQL, or your existing stack.

Full-Cycle Game Production

End-to-end delivery: concept through gameplay, backend, UI, release build, and store listing. Suited for indie founders, small studios, and brands needing a single point of ownership.

Engines I Work With

Unity

Primary engine. C#, WebGL, PC, and mobile builds. Most shipped projects use Unity.

Unreal Engine

Blueprints and C++ for high-fidelity PC and console-targeted projects.

Godot

GDScript and C# for open-source, lightweight, and browser-friendly projects.

Phaser.js

HTML5 2D game framework for browser games, brand campaigns, and web-first titles.

Engagement Models

Available for freelance contracts, studio roles, and long-term collaboration.

I work with indie studios, solo founders, brands, and publishers. Engagements range from short prototype sprints (1–4 weeks) to full production cycles. Remote-first, async-friendly, and available worldwide. Include your platform, engine, scope, and timeline for a faster reply.